About
Hi, I'm Phil Michalski - a sound designer, field recordist, audio editor, occasional music producer and developer with over 17 years of experience.
As the founder of PMSFX, I've crafted over 90 high-quality sound effects libraries used in TV series (Landman, 1923, Archer, Hit Monkey, PBS, Netflix, FX, History Channel etc), AAA and indie games (Valve, Playstation), short films, and animations worldwide. I've sound designed several multiple award-winning games (Slay The Princess, Scarlet Hollow, ENCODYA and more) and produced over 500 stories for the award-winning NoSleep Podcast. Sound is my passion, and I'm here to help bring your creative projects to life. Let's make something awesome together!
Get in touch: projects[at]pmsfx.com
What I Do
- Sound Design - All media (games, animations, shorts etc)
- Editing - Dialog, Sound Effects
- Podcast Production - Full Production (Restoration, Editing, Sound Design, Music Selection, Delivery etc)
- Audio Restoration - Anything from light touch ups to full salvage with best tools available
- Music Production - Ambient, Psybient, Psychill, Electronica, Samples-based and experimental
- Development - Building tools and software for audio workflows
What Do Pros Say About My Work
"My latest projects have been time pieces and early eras with locations in the mountains through trails, lakes and rivers during day and night. I've relied and used specifically the PMSFX libraries Mountain Air, Rain and Thunder, CEM River and Old Drawers to capture and create authentic soundscapes for the final mix. With 192kHz/24 bit rate we're able to create perspective changes through pitch and time without affecting the quality of Phil's recordings. Amazing sound collection."
— George Haddad, Supervising Sound Editor (Landman, 1932, 1883, Lawmen: Bass Reeves)
"I discovered PMSFX in December 2018 as I was mixing Archer Season 10 and they quickly grew to be my most used SFX Library. Once I bought a handful of their libraries, I quickly purchased the everything bundle just for the depth and breadth alone. As a fan of Boom libraries, I really appreciate the obvious painstaking detail they go to in the mixing/mastering process and not JUST the recording aspect, and I dare say PMSFX releases are some of the best I've used.
Also I love how often they are releasing new libraries, so I always have something fresh to explore.
When mixing Archer and Marvels Hit Monkey, action scenes can get pretty messy, but the way PMSFX libraries are mastered, I barely have to treat them to sit perfectly in different fight, shootout, and chase scenes. I was using the "Lethal Blow" so much that I ended up mapping them to NI Battery, where I was able to have my own personal "Lethal Blow" midi instrument!"
— JC Richardson, Sound Designer/Re-Recording Mixer (Archer, Hit Monkey)
My Other Projects
- PMSFX - Professional sound effects libraries
- Amber Mirrors - My music
- Quality Sound Effects - Curated sound library directory